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AI Insights · Timothy · July 2021

Top 5 2D Realistic Games in the Netherlands Q2 2021

Explore the performance of the top 5 2D realistic games across iOS and Android in the Netherlands during Q2 2021, featuring trends in downloads, revenue, and active users.

Top 5 2D Realistic Games in the Netherlands Q2 2021

In the second quarter of 2021, the top 5 2D realistic games on a unified platform in the Netherlands showcased varied performance trends in terms of downloads, revenue, and active users. Here, we'll delve into the specifics for each game based on data from Sensor Tower.

Woodoku - Wood Block Puzzles by Tripledot Studios saw fluctuating weekly downloads, peaking at approximately 14K in the week of May 24 and experiencing a slight dip towards the end of the quarter with 9.4K downloads in the final week of June. The game's weekly active users remained relatively steady, starting at 56K in late March and ending at 59K by the end of June.

Tile Connect - Classic Match from HIGGS TECHNOLOGY CO., LIMITED experienced a downward trend in weekly downloads, starting at 9K at the end of March and dropping to 3.5K by the end of June. Its weekly revenue showed a similar pattern, with a high of $190 at the beginning of April and a low of $29 in early June, before slightly recovering to $131 by the end of June. Active users also declined from 31K in late March to 24K at the end of June.

MAD FUT 21 Draft & Pack Opener by Madfut showed consistent weekly downloads throughout the quarter, with figures ranging between 3.8K and 6K. The game's weekly active users exhibited an upward trend, increasing from 71K at the end of March to nearly 90K by the end of June.

8 Ball Pool™ by Miniclip.com demonstrated steady weekly revenue, peaking at approximately $14.7K in the week of June 21. Weekly downloads remained fairly stable, ranging from 4.1K to 5.3K. The game maintained a strong active user base, starting at 111K in late March and ending at 114K by the end of June.

Redecor - Home Design Game from Reworks experienced a significant fluctuation in weekly revenue, peaking at $10.3K in early May and ending the quarter at around $9.7K. Weekly downloads varied, with a high of 6.4K in early May and a low of 3.1K in late May. Active users showed a declining trend, starting at 30K in late March and decreasing to 20K by the end of June.

For more detailed insights and data on the performance of these games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021